Is Skull and Bones truly a piece of sh*t?
Asmongold, a well-known content creator, recently reacted to a comparison between the ship boarding combat in Skull and Bones and Assassin’s Creed: Black Flag. The comparison led to some strong opinions about the quality of Skull and Bones as a game. Let’s dive into the details and find out what caused such a heated reaction.
An Unfavorable Comparison
Asmongold expressed disbelief at the ship boarding combat in Skull and Bones, particularly in comparison to the same feature in Black Flag, which was released 11 years ago. The contrast between the two games clearly disappointed him. He was shocked that Skull and Bones, a newer game from the same publisher, did not exceed the quality of the ship boarding combat seen over a decade ago. The comparison between the two games left Asmongold questioning how such a decline in quality could occur over the years.
An Outrageous Revelation
The sheer disbelief in Asmongold’s reaction to the comparison is evident. Not only did Skull and Bones fail to surpass the older game, Black Flag, but it also appeared to be of lower quality. This led to Asmongold musing about the need for a “video game license” – a hypothetical license revocation for game developers who release titles of lower quality than their previous creations. The thought of such a drastic consequence emphasizes the intensity of his reaction to Skull and Bones.
Conclusion:
Asmongold’s reaction underscores the importance of maintaining high standards in the gaming industry. While his disappointment with Skull and Bones is palpable, it also serves as a reminder of the value that gamers place on quality gameplay experiences. Despite the negative reaction to Skull and Bones, the gaming industry continues to evolve, offering exciting new opportunities for developers to create immersive and captivating experiences for players. Ultimately, the ongoing pursuit of excellence in gaming can lead to remarkable advancements and enhanced enjoyment for all gamers.