Today, Exoprimal made its debut in the market and in the Xbox Game Pass subscription. Let’s take a look at how Capcom handled the graphics and technical level of this shooter across two generations of consoles.
Exoprimal comes out not only on PS5, PC and XSX, but also on previous generation consoles (PS4, XOne). Visual analysis of Exoprimal on PS4, PS4 Pro and PS5 was done by the editors of ElAnalistaDeBits.
In the video, we can see what are the visual differences between Exoprimal on PS4, PS4 Pro and PS5. The most fundamental is the question of self-permission. On PS4 it’s dynamic 1080p at 60 fps, on PS4 Pro it’s 1260p at 40 fps. The PS5 version, on the other hand, runs at 2160p dynamic resolution and 60 frames per second. Loading on PS5 is about three times faster than HDD platforms.
The PS4 edition is, of course, the weakest: textures, lighting and shadows look worse than on PS4 Pro. PS4 even lacks some effects and objects in many places. PS5 offers the prettiest shadows, richer object geometry, and the prettiest water reflections. However, the most important difference between Sony platforms is the stable 60 fps on the PS5. Both PS4 and PS4 struggle to maintain the fluidity of animation (30 fps on PS4 and 40 fps on PS4 Pro). It’s also a shame that on the PS4 Pro there is no way to turn on 60 fps with reduced graphics detail.