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    The ‘Jurassic World’ film series springs from plans for a sequel to the failed Trespasser game




    Seamus Blackley, who is best known as the creator and designer of the original Xbox, tweeted a story about how he worked with Steven Spielberg to “fix the damage we left with Trespasser”.

    Prior to working with Xbox, Blackley worked at DreamWorks Interactive where he was the executive producer of Trespasser, a 1998 PC game. However, Trespasser was a commercial and critical failure due to numerous bugs and an ambitious scale that made even the powerful PCs of the time difficult to handle.

    According to Blackley, after “lots of death threats,” he moved to Microsoft, where he expected to “disappear from history,” but instead took up development of the original Xbox.

    Blackley then left Xbox to found the Capital Entertainment Group, which partnered with the Creative Artists Agency (CAA) to help reform the funding models available in the gaming industry. Spielberg, a CAA client, occasionally worked with Blackley on projects. “I saw him in meetings and sometimes worked with him on games or movies,” Blakley recalls. Steven always said, “I don’t like you in this position. Why are you doing this job?”

    According to Blackley, he then received a call from Universal saying that Spielberg wanted to resurrect the Jurassic Park franchise, starting with a sequel to the Trespasser video game.

    I wrote a story about the dinosaurs on Isla Sorna and the escape from the research centers and how people had to come to terms with the original owners of the planet. My thesis was that the audience was more interested in getting to know the dinosaurs than killing them.

    With the help of incredibly talented artists and coders, we made the game design, art design, and story bible. We called it Jurassic World.” Blakley and his team also made a pitch trailer that was leaked to the internet about ten years ago. According to Blakley, “people were very puzzled” by this trailer, which can be viewed below:

    Ultimately, despite Spielberg “loving” the trailer, the story being approved, and the process of recruiting new developers underway, the game was not realized, but it was not completely abandoned.

    The co-president of Universal left, everything went upside down, and the next thing I knew was that I sent all of our art assets to future Jurassic World producer Frank Marshall, who is also a fantastic man, the nicest guy in Hollywood. The movie was in development and the game’s cancellation meant they got it all. Honestly, it was the best outcome.

    Blackley promises storyboards and illustrations will be revealed soon, with a detailed talk on Jurassic Time’s memoir site Jurassic Time next month.



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