Game industry veteran Nate Purkepile, who has been with Bethesda for over 14 years, spoke about his transition to solo and indie development. As it turned out, he was forced to leave the largest game studio by technological progress and the desire to show his ambitions in his own project.
According to Purkepile, he left Bethesda not because of any scandals or disagreements with the leadership. On the contrary, he speaks rather flatteringly about his work in the studio. The developer had a hand in the creation of Fallout 3, Skyrim, Fallout 4, and even Starfield. In each project, he gave his best as the lead artist and tried to surpass his achievements. As Purpypile notes, he had already made the best parts of The Elder Scrolls and Fallout, so he decided to leave the series to another generation with new ideas.
Bethesda’s huge staff and his own ideas pushed Nate Purkepile to work on his own dream project. According to him, in recent years, developer tools have improved markedly and now you can create a complex game alone with a variety of systems and mechanics. That is why he decided to release an unusual hunter simulator The Axis Unseen, where he promises to collect unique monsters and add a heavy metal soundtrack.
This is the game I want to make. It’s not what I’m told to do.
The Axis Unseen is being made for PC. A release date for the game has not been revealed, but it already has a Steam page.