Need to know
What is it? An open-world action about running fast.
Expect to pay $60/£50
Developer Sonic Team
Reviewed on GeForce GTX 1070, i7-7700, 16GB RAM
Link Official site (opens in new tab)
Stunts are always cool. Running at 100mph, boosting your way through hoops before arcing gracefully around a loop-the-loop is never not fun. Unfortunately it takes Sonic Frontiers a while to get there.
While out on a bi-plane adventure to investigate the Starfall Islands, Sonic and pals are unexpectedly sucked into cyberspace through a wormhole. While Sonic manages to run fast enough to escape back into the real world, Amy and Tails aren’t as lucky and find themselves stuck as holograms. Sonic has to navigate the islands by unlocking portals, fighting bosses and collecting bits and bobs to get his friends back to normal. Of course, it’s not that simple, as an AI called Sage teams up with Eggman to get in your way as you unravel the deeper mysteries surrounding the islands.
(Image credit: Sega)
Unfortunately I did come across some odd bugs. The game could get confused when I had a controller plugged into my PC, which made movement impossible—annoying when this is definitely the kind of game you want to use a controller for. The keyboard controls are fine, but it’s not as intuitive when you try to pull off combos in a fight. There’s also a lot of pop-in which can cause surprises when you don’t know if there is a route up ahead for you to follow until it appears into existence.
I struggled with Sonic Frontiers. While ricocheting around pin-ball like arenas and boosting up walls to reach seemingly impossible places feels rad as hell, the world it’s all set in is flat. The drama of the story makes for a compelling reason to keep playing, but it’s hard to recommend Frontiers given how much gets in the way of letting you enjoy the purity of Sonic’s movement.