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    Skull and Bones Dev Diaries – Ship Customization




    Choice of equipment depending on your tasks

    The gameplay of Skull and Bones revolves around naval combat. Annoying privateers, hostile forts and dangerous wild animals – on the way to the title of the most famous pirate who plied the seven seas, you are sure to face many difficulties. Luckily, you’ll have access to a wide variety of ships, weapons, and gadgets to help you along the way. Whether you’re fighting other ships or plundering settlements and forts, a well thought out set of equipment and strategy will be key in this fight.

    All ships, weapons, and gadgets can be crafted by the shipbuilder, blacksmith, and carpenter, which can be found in every pirate hideout. All you need is the right blueprints and resources!


    Choose the right ship

    Every captain needs a ship! In Skull and Bones you can choose from a wide range of different ships, each with its own advantages and disadvantages. Each ship is designed for a specific role and specific tasks.

    • Some ships are better suited for carrying large quantities of goods, but are ineffective in combat;
    • Some ships have amazing firepower but poor navigation, making them optimal for combat but ill-suited for long-distance travel;
    • Some ships are designed to support a group, but are vulnerable alone.

    The main criteria for choosing a ship is the category of the ship, its size, and the perks it has, which will be discussed below.

    Ship category

    The category of the ship affects its belonging to a certain type of activity and the general appearance.

    • Cargo ships usually have a poor combination of speed, turn and acceleration, but they are durable. They have rounded hulls, few sails, and a bulky appearance;
    • Navigation ships are the fastest. They have streamlined hulls, the most sails, and a pointed appearance;
    • Warships have the most firepower, but are disadvantaged in other areas. They have blocky hulls, medium sails and a squat appearance.

    ship size

    Size affects the physical and visual characteristics of a vessel.

    • Hull type – determines whether the ship can go deep into the coast along rivers, near the coast, or go out into the ocean. While larger ships may be more attractive overall, they cannot be used to access resources further inland;
    • Availability of weapons – the larger the ship, the more weapons can be installed on it. In addition, larger ships can be equipped with more powerful weapons such as Intimidating Giant Ballista or Greek Fire.

    Perks

    Perks are special bonuses unique to each ship that should be considered before going to sea.

    For example, Ghanja is a navigation ship, but it has bonuses that increase the damage dealt by the forward quadrant and ramming, and also help to quickly break through when sailing through hostile waters. And the Padewakang, with its high-capacity perk, is the perfect choice for merchants looking to load as many goods as possible in one voyage.

    As you advance through the ranks and explore the world, you’ll unlock new ships with different stats and playstyles. It is up to you to decide which fleet captain you will become!


    Choose your weapon

    Naval combat in Skull and Bones has many variables that need to be taken into account depending on your gameplay preferences or objectives: weapon range, damage, reload time, ammo consumption, ballistic trajectory, projectile time, impact area, just to name a few.

    Thus, you will have to carefully choose the weapons that will play an important role in your skirmishes. Depending on your fighting style, you may prefer some weapons over others. For example, demi-cannons (medium-sized cannons) have a higher rate of fire and are deadly when used at close range, but are not suitable for ranged combat. The Giant Ballista takes time to aim and charge, but deals massive damage at long range.

    In addition, different types of weapons deal different types of damage: blunt, explosive, piercing, fiery, flooding, bludgeoning, or tearing. Some of them can also place temporary status effects on enemy ships, such as burning. Depending on the armor and weapons of the enemy, you can choose a specific weapon to maximize your damage. We will give a more detailed explanation of this system in our next DevBlog. You will be able to find the combination that works best for you and your team. Can you handle it?

    Weapons are divided into families, each of which represents a radically different style of play. Within each family there are weapon variations that add even more variety to the gameplay depending on your needs and expectations. Let’s take a closer look at some of them.

    guns


    This family of weapons most fully reflects naval combat, both historically and in works of art. They are reliable, have a variety of variations to suit any needs of the captain. Also, this is the only weapon small enough to mount on the inner decks of ships, while the other weapons on this list are only for the upper deck.

    Guns can be mounted on small and medium ships, in the bow, port, starboard or stern quadrants.

    Here are some examples that you can find in the game:

    • The Demi Cannon is a melee cannon that can be very powerful at close range, but loses accuracy at long range. Deals flooding damage;
    • The Long Barrel Cannon is a long-range precision weapon that fires slowly but deals high damage. Deals blunt or fire damage.

    Mortars


    A long-range weapon that fires a projectile at a very high trajectory and deals damage in an area. Useful for hitting multiple targets at the same time. However, the damage dealt decreases the more the further the target is from the center of the explosion zone. Installed in auxiliary slots

    Some examples:

    • Explosive Mortar – Has a large explosion radius, but its projectiles take longer to reach their target. Deals explosive damage;
    • Siege Mortar – Explosion radius is reduced compared to others, but it deals very high damage and has less damage falloff from explosion radius. Deals devastating damage;
    • Repair Mortar – This device does not have the ability to deal damage. Instead, it fires special projectiles to repair allied ships.

    bombards


    This weapon is a middle ground between a cannon and a mortar. It can be mounted on quads like cannons, but fires projectiles in a high trajectory, creating a kill zone at the point of aim, like a mortar. It can be installed on small and medium ships, in the bow, port, starboard or stern quadrants.

    Here are some examples to give you an idea of ​​what you will find in the game:

    • Siege Bombard – This bombard fires heavy and accurate projectiles, dealing massive amounts of damage in a small area. This is a very effective weapon against static targets. Deals piercing damage;
    • Incendiary Bombard – As the name suggests, it fires fire bombs that deal high fire damage in the affected area;
    • Repair bombard – similar in action to the repair mortar, but with a shorter range.

    Ballista


    Large-caliber weapon, loaded with massive bolts. The longer the weapon charges, the greater the damage, range and speed of the projectile. Can be installed on medium ships, only in the forward quadrant.

    Some examples:

    • Multi-bolt ballista – can load a bunch of bolts and release them all at once. Although it is very inaccurate, it deals massive damage. Deals flooding damage;
    • Twin Winch Ballista – This ballista uses twin winches to load shots. They fly farther than regular ones and deal more damage. Deals piercing damage.

    salvo installations


    A short-range rack-mount launcher that launches an unguided rocket. Installed in an auxiliary slot.

    Some examples:

    • Revolver – This rack has fewer shots in the magazine, but more damage than classic rockets. She fires one shot at a time and deals piercing damage;
    • Field mount – has improved range and projectile speed compared to other types. Deals explosive damage.

    torpedoes


    Launches slow floating projectiles that deal high damage on impact but require a long reload time. They can deal either flooding or explosive damage.

    Greek fire


    A terrifying and highly accurate weapon that releases a stream of flame at extremely short distances, burning the target to ashes. It is a high-risk high-reward weapon.


    Attachment

    Attachments are items that are placed on the outside of the ship’s hull, such as armor or cargo bags. When equipped, they take up no weapon slots and can provide valuable hull protection.

    When choosing attachments, it is important to consider what situation you will find yourself in. If you expect to carry items without surprises along the way, cargo bags will allow the ship to carry more. However, if you’re looking forward to combat, it’s wise to protect your ship by investing in different types of armor – each has its own strengths and weaknesses against the various weapons listed above.

    • Reinforced wood paneling – strong against piercing and crushing attacks, but weak against flooding and fire attacks;
    • Metal Plating – Strong against blunt and bludgeoning damage, but weak against piercing and fire damage;
    • Studded Metal Plating – A heavier and more studded variety of metal armor that increases ramming damage;
    • Terracotta Sheathing – Strong against flooding and blunt damage, but breaks down when damaged by explosive or bludgeoning attacks;
    • Stone sheathing – strong against piercing and fire damage, but wary of explosive and crushing damage;
    • Leather Sheathing – Strong against explosive and fire damage, but rips against piercing and crushing attacks.

    accessories

    In addition to attachments, your ship also has spaces for fittings, which can provide valuable synergies for many playstyles. Not all ships have the same amount of furniture slots, which is another factor to consider when choosing your playstyle.

    For combat, you can increase the damage dealt from a certain quadrant, the effectiveness of staples, the hit points of the ship, improve the attack during boarding, and much more.

    In order to survive, you can automate some processes, such as processing or fishing, ammo production, repair kits, cooking, or improving the ship’s cargo hold.

    Investing in furniture will give you the edge you need to survive in combat or the harsh conditions of Skull and Bones and you’ll emerge victorious, so it’s worth looking into! Especially since most furniture bonuses apply to all members of your group.



    As seen on PlayGround

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