As many of you already know, CAPCOM recently released a ray tracing update for the next generation console and PC version of the Resident Evil 2 remake. However, the ray tracing features were a little underwhelming, as Digital Foundry points out in their analysis.
Luckily, graphic modder Giulio Guglielmi (also known as Massihancer), who has previously improved games like Star Wars Battlefront, God of War, Batman: Arkham Knight, and DOOM Eternal) has shown off his latest work on implementing what’s called DDGI (Dynamic Diffuse). Global Illumination) in Resident Evil 2 Remake.
DDGI is ambient sensor-based global illumination that maximizes indirect diffuse illumination. Looking at game comparisons, you can see new dynamic lights and shadows, as well as realistic reflections that make everything come alive. In some cases, the light bounce is very close to the quality of “Path Trace”. In addition, DDGI also works with the Reshade post-processing injector, and you can see it for the first time in this video.
As you can see below, DDGI seems to improve the visuals substantially in the Resident Evil 2 remake, although Leon’s hair is now shimmering a bit.