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    Plague Tale Requiem devs say ditching past gen has allowed them to do ‘previously impossible’ things

    Speaking in the latest issue (#374) of Edge magazine, A Plague Tale Requiem director Kevin Choto briefly spoke about the benefits of moving away from previous generation consoles and working with current generation consoles Xbox Series X|S, PlayStation 5. In his interview, he noted that the team started with the basics, rebuilding the gameplay, AI, and of course the visuals due to new features, explaining that all of this served to further develop the story.

    “In Innocence, some parts of the game can look like a theatrical set due to technical limitations,” he says. “With Requiem, we were able to expand the possibilities. And it’s all for storytelling. The increased quality allows us to consider sequences that were not possible before, such as chases with hundreds of thousands of rats, or places that dynamically develop according to the plot and events.”

    It will be interesting to see how much of a jump the sequel will make over its predecessor, and luckily we won’t have to wait long as A Plague Tale Requiem officially releases on October 18, 2022.

    As seen on PlayGround

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