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    Oddworld: Soulstorm review

    Need to Know

    What is it? A 2D stealth puzzle game, and a reimagining of 1998’s Oddworld: Abe’s Exoddus.
    Expect to pay: $50/£40
    Developer: Oddworld Inhabitants
    Publisher: Oddworld Inhabitants
    Reviewed on: Windows 10, GeForce GTX 1070, Intel Core i7-9700 CPU, 16GB RAM  
    Multiplayer? No
    Link: Epic Games Store (opens in new tab)

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    It’s easy to root for Abe. The Mudokons, a mystic race of amphibian-like pacifists, have been enslaved for centuries by the cruel industrial cartels of the Glukkons. The cartels’ greed is insidious, and it poisons everything on Oddworld. Mudokons are worked to the bone, institutionally drugged, and punished for any perceived insubordination. It’s up to one Mudokon to spark an insurrection and free his people from chains. That’s the plot of the 1998 Playstation cult classic Oddworld: Abe’s Exoddus, and many of the same core story beats are preserved in this 2021 “reimagining.” Lorne Lanning, patriarch of the Oddworld cosmology, has only grown more pointed in his depiction of capitalism’s rot, and as usual, he uses a strange, off-kilter drama composed of nasal-throated aliens to get his point across.

    Veterans of Exoddus will recognize Soulstorm’s basic rhythms from the jump. This remains a 2D stealth puzzle game in the traditions of Gunpoint, Mark of the Ninja, and the many other games that took initial influence from Oddworld all those years ago. Abe is a wimp; he can’t really fight, nor can he absorb more than a quarter-clip of gunfire to his chest. Glukkon cronies crawl around the rickety, rust-stained scaffolding that make up most of Soulstorm’s geometry, and Abe’s best option is usually to sneak past the police unnoticed, or MacGyver together a few meager weapons. Perhaps you lay down a stun mine and make a beeline for the exit, or chuck an explosive can of soda at the feet of a thug before binding them up with a spindle of scotch tape.

    (Image credit: Oddworld Inhabitants, Inc.)

    This problem worsens after Soulstorm kicks into high gear, and Abe is tasked with rescuing a legion of imprisoned Mudokons during his journey. You call out to them and they follow you in lockstep like lemmings. Ideally, Abe is supposed to bring them to one of the portals found in certain choke points on the map, but with no direct control other than a “Follow” and “Wait” action, I found that my rescue efforts were regularly doomed. There are times in this game where you’re asked to herd a troop of Mudokons through tight corridors breached by whirring razorblades. One false step and they’re all dead. In an early moment, as a Mudokon was following me, I jumped over a mine that was in the way. My squire did not mirror my actions; instead, he piled directly into the trap and died instantly. I am not some weathered Oddworld veteran, and maybe I don’t understand the finer points of Mudokon corralling, but it didn’t take long for me to write off these humanitarian efforts as a lost cause, and instead enjoy the viscera.

    Oddworld has rarely looked more Oddworld.

    That’s a shame, because the presentation of Soulstorm’s story and characters is top notch. Oddworld has long been one of the great settings in videogames, and the Glukkons’ bleak reign is extraordinarily vivid on modern machinery. The desolate strands of desert and steel, the horizon dotted with towering refineries belching inky blackness into the sky above—it’s all perfect. Oddworld has rarely looked more Oddworld. 

    The same goes for the narrative, which takes a couple notable risks in how it alters some of Exoddus’ motifs. In some ways, Soulstorm is a videogame about addiction, substance dependency, and the euphoria of what comes afterwards, which is territory rarely explored on PCs. All of this will likely strike a chord with Oddworld lifers, who may be willing to look past Soulstorm’s more eccentric quirks. But as a casual appreciator of this universe, I spent a lot of my time with this game thinking about Lorne Lanning’s long-gestating desire to make an Oddworld film. It’s an attractive prospect: A new work from the talented Oddworld Inhabitants team, but without the bad collision detection.

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    As seen on PCgamer

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