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    Lies of P review



    There was a moment, after watching Pinocchio carve through his 200th rampant puppet with a squeal of grinding gears, when I wondered how we got here as a people. Impossibly, in a year where Elden Ring’s expansion is still waiting in the wings and Lords of the Fallen is reusing the name of 2014’s most middling Soulslike, our best shot at an off-brand Dark Souls is a Korean-Italian puppet and his chatterbox cricket companion.

    Need to know

    What is it? A Soulslike reimagining of Pinocchio.

    Release date: September 18, 2023

    Expect to pay: $59.99 USD / £49.99 GBP

    Developer: Neowiz

    Publisher: Neowiz

    Reviewed on: Intel i7-8700K, RTX 3070, 32GB RAM

    Multiplayer: No

    Steam Deck: Playable

    Link: Steam 

    $59.99View at Amazon$59.99View at Best Buy$59.99View at Humble BundleSee all prices (14 found)

    But somehow you can put an oversized bonesaw in Pinocchio’s hands and it just feels right. While Lies of P trips over some mechanical clumsiness and can’t escape its inspirations, it’s a competent action game with a unique toolset for experimentation. Maybe more impressively, through the grim spectacle of puppet violence, it’s a successful gothic folktale reimagining.

    Pinocchio is cool now. That simple assertion is the source of a lot of Lies of P’s joy: Instead of the jolly singing puppet, he’s a blank-faced metal death machine with a strong Timothee Chalamet aura. He’s the kind of weaponized pretty boy you need when “Ergo,” the miraculous, mysterious fuel powering your city’s puppet automata workforce, turns those same puppets into a legion of homicidal robots. It’s such an absurd fiction that even in spots where the gameplay falters, knowing I was fighting as Pinocchio without the whole thing feeling ridiculous was a source of almost manic, surreal glee. 

    Uncanny resemblance

    Pinocchio’s main combat options are built from standard Soulslike pieces: I’ve got a dodge, light and heavy attacks—no shields, but I can block with any weapon. There’s some Sekiro in here, too. Perfect Guards nullify damage if I block during a tight parry window, and building up Stagger damage on enemies opens them to execution attacks. And of course Bloodborne’s DNA filters through, with the chance to attack and regain health lost from blocked chip damage. Lies of P pairs the familiar with audiovisual heft: Pinocchio’s gears grind as he attacks and his hits land with sprays of sparks, giving a satisfying impact to the piston-driven steel behind his weapon swings.

    Unfortunately, Lies of P doesn’t always benefit by inviting the comparison. Pinocchio doesn’t transition between actions as smoothly as the muscle memory I’d built up from Dark Souls would expect, which cost me a few victories.

    Ergo serves as the souls equivalent. The similarities continue, straight through the interface design and Krat’s distinctly Yharnam vibe. I won’t lie: the borrowing from its Souls forebears is stark. At one point, while descending into some spooky woods after a boss fight in a church against a giant mutated priest, I couldn’t shake the awareness of how closely it matched the sequence of beats I’d played in Bloodborne.

    Weapon assembly is the one piece of combat in Lies of P that feels truly distinct from anything FromSoftware’s done

    Even one of Pinocchio’s defining abilities, his Legion Arm, feels like a FromSoft appropriation. It’s a metal limb that I can swap out at bonfires—sorry, “Stargazers”—to equip different combat gadgets. It’s like having a Swiss Army Knife for an arm, if a Swiss army knife had a flamethrower, an acid launcher, and a Mega Man-style arm cannon that shoots a delayed charge that embeds into enemies.

    In other words, the Legion Arms are a hell of a lot like the prosthetic gadgets in Sekiro, except here they’re flashier than they are effective. Without speccing Pinocchio to emphasize them, the couple uses I had available at each respawn weren’t impressive enough that I’d bother burning consumable refill items, like a cool toy that’s too much of a hassle to regularly play with. It’d probably take other Pinocchios heavy investment in a specific stat for Legion Arms to really shine. I mostly stuck with the grappling hook-like Puppet String, which pulls enemies to me and after an upgrade lets me zip to them like Spider-Man. 

    Workshopping weapons

    Weapon assembly is the one piece of combat in Lies of P that feels truly distinct from anything FromSoftware‘s done. Weapons in Lies of P are built from two pieces:

  • The blade, determining base damage, defense, and damage type
  • The handle, determining attack animations and how its damage scales with stats
  • Each part also contributes one of your weapon’s two Fable Arts—resource-consuming special attacks like Elden Ring’s skills. Finding a weapon means I can immediately disassemble it and mix-and-match its blade and handle however I want. If an enemy seems like it’s resistant to my sword’s slash attacks, I can swap in a pickaxe head to try blunt damage.

    Unfortunately boss weapons can’t be disassembled—a shame, because some offer the game’s most interesting movesets. But otherwise, any blade can be paired with any handle, even if it shouldn’t be. Can I slap a dagger blade on a greatsword handle? Absolutely. A billy club on the stab-centric moveset of the rapier hilt? Of course, but I won’t like the results. I’m free to experiment as I’d like, thanks to plentiful upgrade materials and the ability to adjust a handle’s scaling to better align with my build investments.

    By the end of my playthrough, my weapon of choice paired the nimble attack animations of a curved greatsword handle with the reach, damage, and defensive bulk of a massive bonesaw blade. The lack of any multiplayer means I couldn’t measure my cleaver against the rest of the world’s weapons in glorious Pinocchio combat, though, which feels like missed puppetential. 

    Failed start

    As far as the lies go, they aren’t very exciting, despite dialogue choices being a novel addition to this type of game (and how big a deal Lies of Pmakes of Pinocchio being the only puppet who can lie). They act as moments where I had to choose between lying to be kind, becoming more human in the process, or just being a little asshole. But those dull lies have an interesting outcome, with implications for the story that I enjoyed puzzling out.

    Somehow, Lies of P pulls off its gritty Pinocchio retelling, managing the impossibility of incorporating elements from both the folktale and the 1940 film without feeling, y’know, absurd. Even when moments of spotty localization threatened the vibe, Lies of P can achieve an arrestingly creepy tone (though it’s still only the second-darkest version of Pinocchio released in the last 12 months).

    I didn’t start the year expecting to be compelled by the connections between Pinocchio’s origins, the puppet frenzy, a cursed miracle fuel, and wishing on stars, but here we are. Crickets lead you to strange places.

    Lies of P: Price ComparisonLies of P - Xbox Series XAmazonPrime$59.99ViewLies of P - Xbox Series XBest Buy$59.99ViewLies of PHumble Bundle$59.99ViewLies of PGreen Man Gaming$59.99ViewLies of P - PlayStation 5GameStop$59.99PreorderShow More DealsWe check over 250 million products every day for the best pricespowered by PC Gamer



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