Reimnod shared comments about working under Sony, saying that the Japanese publisher supports the vision of the head of the studio to create games from home using the cloud, without having to spend tens or even hundreds of hours in the office as it was before the pandemic. According to the studio staff, this type of work in this area, where projects are usually created for several years, makes their life more comfortable, convenient and enjoyable.
Such news attracted the attention of other internal PlayStation studios, causing Jade to get in touch with other studios to discuss their way of working. Many employees and heads of studios were pleased with the communication with Raymond, saying that her approach to work inspires them.
But what the Haven Studio founder liked the most was the attention from PS4 and PS5 architect Mark Cerny, whom she considers a kind of rock star in the gaming industry. Raymond didn’t go into much detail about their conversation, but she hinted very subtly that Mark shared her views on the potential of the cloud in game development and she was looking forward to working with him directly.
Haven Studio now employs 106 people, many of whom have been in the gaming industry for more than a decade, part of the staff managed to have a hand in such hits as Assassin’s Creed and Rainbow Six: Siege.
At the moment, the developers are working on a PS5 exclusive, the description of which says that we are waiting for a multiplayer game-service with a system-evolving world and graphics of the AAA level of PlayStation projects.
The game has no title or approximate release date.