Speaking to IGN, Hiroyuki Kobayashi said that the creation of such a globally appealing Japanese game as Ghost of Tsushima by the American company Sucker Punch is very similar to how he and his colleagues at Capcom created a very similar to the American Resident Evil franchise.
As a game about Japan made by non-Japanese developers, Ghost of Tsushima kind of reminded me of how we [в Capcom] how Japanese developers made a horror game in the US with Resident Evil at the time. At the time, it might have surprised people that it was made by Japanese developers.
Creating an authentic experience in a foreign culture is not an easy task, but Kobayashi says these efforts can lead to great success.
I think it shows that no matter what country or culture you’re making your game about, as long as you seriously study the topic and put your whole heart into it, you always have a chance.
This is what he will be taking with him to his next game, as Kobayashi recently left Capcom to join NetEase Games. “For our first game, we want to make something simpler and more appealing to a global audience,” he said, noting that the Sengoku Basara series he is best known for is only well known in Japan.
Kobayashi began working at Capcom in 1995 and was the programmer on the first two Resident Evil games, the planner for the original Dino Crisis, and the producer for the original Devil May Cry. He has also produced Resident Evil Remake, Resident Evil 4, Killer 7, and Dragon’s Dogma, and most recently was an executive producer on Mega Man 11.