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    Former Bethesda employee who worked on Skyrim is glad he didn’t get on The Elder Scrolls 6 development team



    A former Bethesda employee who worked on The Elder Scrolls 5: Skyrim is glad he didn’t make it onto the team behind The Elder Scrolls 6 because, he says, “it’s a pretty damn high bar.”

    In an interview with Time Extension, lead designer Bruce Nesmith and world artist Nate Purcapeel talked about their work on Skyrim and the high expectations that come with making sequels to acclaimed titles. According to Nesmith, he was under “tremendous pressure” to create a worthy sequel to The Elder Scrolls 4: Oblivion, and Nesmith expressed relief that he is not among those working on The Elder Scrolls 6, who have an unimaginably difficult task.

    The success of Skyrim is one aspect of why I became independent. Some people say “I really want to work on The Elder Scrolls 6”, but for me it’s a hell of a high bar. I’d rather mind my own business.

    Indeed, Skyrim’s legacy is undoubtedly an important consideration for the Bethesda developers working on The Elder Scrolls 6, as expectations for a bigger and better sequel are inevitable. Of course, it will take time for Bethesda to make something that lives up to those expectations, and it looks like The Elder Scrolls 6 was still in pre-production as of January of this year.

    Bethesda’s Todd Howard suggested late last year that we could wait until 2026 for a sequel, which sounds like a pretty reasonable deal given that the team’s number one priority right now is getting the long-awaited Starfield to shelves in the first half of 2023.



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