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    DLSS is now available in 200 games; Steelrising, The Lord of The Rings Gollum will also support RTX

    NVIDIA announced that its DLSS (Deep Learning Super Sampling) image reconstruction technology is now available in over 200 games and applications.

    Two new games will be released this month with the addition of DLSS and RTX. The first is Loopmancer, an action-platformer coming out next week on PC. According to NVIDIA, DLSS performance mode can more than double performance at 4K resolution with ray-traced reflections enabled.

    Then there’s the indie game Hell Pie, scheduled to launch on July 21st, which features ray-traced reflections and ambient occlusion. Again, NVIDIA is promising more than a 2x frame rate increase in DLSS performance mode at 4K resolution.

    Then there are a couple of games that add NVIDIA DLAA, an anti-aliasing-focused version of DLSS. The first is Baldur’s Gate 3 Patch 8 (released today), and the second is Lumote: The Mastermote Chronicles, an indie 3D puzzle platform game.

    The biggest announcements are that The Lord of the Rings: Gollum and Steelrising will support DLSS and RTX features. The first game has ray-traced reflections and shadows, while Steelrising only supports ray-traced reflections.

    As a reminder, Daedalic’s The Lord of the Rings: Gollum launches September 1 for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X, with a Nintendo Switch port coming later this year. Spiders Steelrising releases a week later on PC, PlayStation 5 and Xbox Series S|X.

    As seen on PlayGround

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