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    Creative producer on Crisis Core: Final Fantasy 7 Reunion is more than a remaster, but “not a complete remake”




    There has been a lot of talk about whether Final Fantasy 7: Crisis Core Reunion is a remaster, a remake, or something in between. There really isn’t a universal standard for what can be called a remake, but Capcom’s 2019 remake of Resident Evil 2 is considered by many to be the gold standard for AAA studios.

    Simply put, if it’s remade from scratch, with new features and improvements, it’s considered a remake; but if it’s just a visual improvement with minor changes, then it’s a remaster.

    However, Crisis Core Reunion creative producer Tetsuya Nomura says things are much more complicated. According to him, the developers have added a lot so that it can be considered just a remaster, but this is also not a full-fledged remake. That’s why they used the term Reunion.

    We had mixed feelings about this as we weren’t sure how best to describe the project. I think the product is closer to the definition of a remaster as the story hasn’t changed at all and it’s always the same game.

    On the technical side, however, the graphics have been completely revamped, the models have been redone from the ground up, many scenes that were only subtitled in the original are now voiced, and the combat system has also been updated. We’re still unsure of a term that best describes the game, so we’ve used the word “reunion”. It’s really difficult because it’s much more than a remaster, but at the same time it’s not a complete remake either.

    So, to sum it up, Nomura thinks that Crisis Core Reunion’s treatment can’t be considered just a remaster, nor to the extent that it can be called a complete remake. Perhaps the nomenclature needs to change, but the idea of ​​calling it Reunion makes sense – once you have the context.



    As seen on PlayGround

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