Assassin’s Creed Mirage will no longer require players to complete side quests or random missions to level up, as this type of progression has been removed. The game’s producers made character development “story-driven, not experience-based”.
The game’s art director, Stéphane Boudon, explained how Assassin’s Creed Mirage will differ from the previous three games (Valhalla, Odyssey and Origins) that used the RPG system.
Mirage’s story follows Bashim’s journey from apprentice to mentor, and that journey is reflected in the game’s system. The game does not feature XP-based leveling, instead progression is linear and story-driven. In the course of the story and completion of story quests, your rank in the Brotherhood increases, which opens up new opportunities for passing, improving equipment and inventory.
Although individual RPG elements will be present in the game, they will be of a more modest nature. According to Bowdon, players will be able to “upgrade the items that are unlocked throughout the story, and when used to the maximum, they allow you to create new strategies for passing.”
Assassin’s Creed Mirage releases October 12 on PS4, PS5, Xbox One, Xbox Series and PC.