Series Assassin’s Creed during its existence, it managed to show players many different settings and time periods. Revolutionary America, represented in Assassin’s Creed 3, gave a lot of scope for the possibilities of assassin Connor. The confrontation between the colonists, the British and the Indians, was an extremely fascinating spectacle for the eyes of the fans of the series.
Everything started in January 2010 (almost immediately after the release Assassin’s Creed II). The game was in development for two and a half years and had the longest development cycle since the first Assassin’s Creed. In October 2011 Alexander Amasio, creative director Assassin’s Creed: Revelations, announced that the next installment in the franchise should be released before December 2012, however, Amasio himself will not be directing the project. This comes from the idea of the character Desmond Miles, the modern-day protagonist of the series, who was supposed to finish his story by December 2012. According to Amasio’s intention, it would be strange to release the game in a period ahead of the events of the game’s narrative.
The character Connor was voiced by Noah Watts. He also physically portrayed the hero in the motion capture studio. Initially, Watts received a call from his agent about an unnamed film set during the American Revolution, and wanting to play the lead in a period film, the actor went to the audition, unaware that it was actually for Assassin’s Creed III. He started his work with Ubisoft in January 2012. Despite his Native American heritage, Watts is not fluent in Mohawk and needed a language consultant to help him understand Connor’s Mohawk lines correctly. The actor is a fan of the series Assassin’s Creedso enjoyed spending time voicing and recording performances for the game, and appreciated the opportunity to portray a local character on a public platform.
Music to Assassin’s Creed III was written by Scottish composer Lorne Balfe, who had previously composed the soundtrack for Assassin’s Creed: Revelations along with longtime series composer Assassin’s Creed Jesper Kyud (by the way, Jesper did not take part in creating music for Assassin’s Creed III). The game also features additional compositions by Max Aruj, Dave Fleming, Andrew Kawczynski, Yasha Klebe, and Steve Mazzaro.
What parkour would look like in real life:
December 12, 2012 Ubisoft announced that the game had sold 7 million copies worldwide, and by February 7, 2013, it had sold 12 million copies worldwide, nearly 70 percent more than Revelations at the same stage of its life cycle.